Advancement and Levels
> Level Ups are purchased in the STORE, this page will be going over what they DO and how they work.
THIS PAGE IS IN EARLY ALPHA AND MAY CHANGE
What is Leveling up in BnB?
> When you buy a level up, you increase your chance of ending the game for you and you only. Each time you level, you increase your color's potency by 5%+. This phenomena is called "Color Progression". This potency is reflected by how much color is shown on the body.
> You have four options when you level up:
Gain WHITE
Gain BLACK
Gain COLOR
Gain GREY
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> Gaining WHITE causes a full palette shift of your character approximately 5% more to the white spectrum
> Gaining BLACK causes a full palette shift of your character approximately 5% more to the black spectrum
> Gaining a color makes that color appear brighter on your character, and sometime grants more abilities.
> Gaining GREY desaturates your Color Progression (No change in ability, but you get more HP)
Writing Skills
> Skills are imagination free-for-alls. They can be any range of style or form so long as they are not too extravagant and easy to understand. Each should include a basic range of how much energy it takes to use the skill and the drawbacks where applicable.
> All skills should have ONE singular function, be it Defense, Offense, Heal, or Buff.
> Buffs can increase no greater than 1 Stat for 1 value at a time with a max of 30 minutes in character.
> Heal skills are flexible, but should be fair. You cannot fully heal someone in one turn unless you are grossly over their level, and there should be a price paid, be it MP or your character's HP.
> Offense and Defense skills should not be overpowered or effect more than 2 adjacent enemies.
> Seriously just don't be that guy. This isn't a battle oriented group, so there's no reason to cram in every detail to try and WIN as possible.
Level Progressions
> LEVEL ZERO
You are still living.
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> LEVEL ONE
You begin the game.
You have 12 Stat points
You have 2 Skills
You have 1 Color at 50% Potency
You have 1 Weapon
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> LEVEL TWO
You gain 5% Potency
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> LEVEL THREE
You gain 5% Potency
> LEVEL FOUR
You gain 5% Potency
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> LEVEL FIVE
You gain 5% Potency
You learn 1 skill
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> LEVEL SIX
You gain 5% Potency
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> LEVEL SEVEN
You gain 5% Potency
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> LEVEL EIGHT
You gain 5% Potency
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> LEVEL NINE
You gain 5% Potency
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> LEVEL TEN
You gain 7% Potency
You discover 1 weapon
You learn 1 skill
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> LEVEL ELEVEN
You gain 7% Potency
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> LEVEL TWELVE
You gain 7% Potency
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> LEVEL FOURTEEN
You gain 7% Potency
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> LEVEL FIFTEEN
You gain 7% Potency
You learn 1 skill
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> Weapons come to Greys like a realization, a thought brought to life in the vibrancy of their being.
> The weapon can take any shape, but must be one of their accessible colors.
> LEVEL SIXTEEN
You gain 7% Potency
> LEVEL SEVENTEEN
You gain 7% Potency
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> LEVEL EIGHTEEN
You gain 7% Potency
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> LEVEL NINETEEN
You gain 7% Potency
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> LEVEL TWENTY
You gain 10% Potency
You learn 1 skill
You learn 1 Ascended Skil
> An Ascended Skill is one of advanced power to a corrupted Grey or Color; a pure vibrancy in weaponry that breaks the normal limit of what is acceptable.
> Activation causes your character to glow at will.
This pattern continues at this point; every 5 levels you can learn a skill,every 10 levels you discover a weapon, and every 20 you can learn an Ascended Skill.